Resources
Resources with real-world value:
wEth
. Wrapped Etherium is used to register characters with Spaceway Bridge Central, create blueprints, build ships, spawn locations, and create equipment. NFT Adventures uses wEth to pay for real-world expenses and add features to the game. In order to open the game up to all players, a player may spend Fame Points to reduce wEth costs at a ratio of 0.01 wEth per Fame Point.
Gas (ONE, MATIC)
. Game data is stored on something called a blockchain, which requires a transaction fee to write to (called gas). Game actions require a small amount of gas to perform. Unlike wEth payments to SBC, which generally happen rarely in large chunks, gas fees are small and frequent.
These gas fees allow the game to function just as efficiently with one player as it can with thousands. Gas fees are used to pay for transaction fees, partially converted to stablecoins to pay for off-chain processing costs (such as AWS Lambda), and to pay for real-world expenses and add features to the game.
Governance Token
Fame Points
Fame points can only be obtained by playing weekly adventures. They may not be purchased and they may not be traded.
Players that register using BrightId are allowed to use Fame Points to vote on real-world decisions the company makes. In order to make things fair to all players, voting rights are based on a logarithmic scale. In layman's terms, that means while a seasoned player in the top 1% might have more voting power than a single newbie, the voting power of the top 10% of Fame Point holders combined should not be enough to drown out the voices of the masses.
Players may spend fame points to reduce the cost of wEth fees to mint new equipment, create a blueprint, import a new character.
Players may spend fame points to give a character new skills.
NFTs:
Characters
NFTs that have a profile picture appropriate may be used to represent a character. These NFTs are owned wholly by the player and are not managed by the game. The game only checks the ownership of the NFT.
Characters that are part of an approved set may be imported simply by paying the ETH fee. Characters that are not part of an approved set must pay a review fee first and be approved by the community. If a user has an objection to the application, that user can pay a fee to bring the request to arbitration. If the application was not denied in arbitration, the NFT set will be whitelisted in a week.
Character Sheet
Character sheets contain a character's skills, abilities, and history. When a character is registered with Spaceway Bridge Central, it is given a character sheet. The character sheet is tied directly to the character, so ownership of a character brings ownership of a character sheet along with it.
For details on what characters can do, see the character section.
Character sheets are controlled by Spaceway Bridge Ledger on the blockchain.
For all intents and purposes, a registered character can be used interchangeably with a character and its character sheet. In the theoretical event a Character is banned from Spaceway bridge (such as due to discovery of IP theft), the owner of the banned NFT may transfer the character sheet to a new NFT. This is the only way a character sheet can be moved to a new character and as of this text has never happened.
Ships
Characters are assigned as crew to ships. Characters with command authority can manage the ship's equipment and bring a ship on missions.
Ships have a limited number of equipment slots and crew slots, generally based on size. Equipment modifies how a ship behaves. Crew members may choose to have two of their abilities to be active at any given time, so ships with more crew tend to outperform ships without them.
When ships are damaged, they lose the ability to use damaged equipment slots until they are repaired. Player-controlled ships may not be destroyed.
When a ship goes on a weekly adventure, all crew on the ship are given rewards. When a ship goes on a location base adventure, rewards are given based on an agreement with the Ships Owner.
Equipment
Equipment is completely owned by the player as an NFT.
Both Characters and Ships can be given equipment that performs functions. All equipment has size (small, medium, large, massive), size, and type.
Type (such as ship's engine, goggles, or shipyard) determines where the equipment can be used, what it can do, and what type of properties it has.
Size is used to determine where the equipment can fit. For example, a fighter craft may only have room for one small equipment type. Equipment may be used in smaller compartments by factors of four. (Example: One massive slot can 1 massive item, take 4 large items, 16 medium items, or 64 small items.)
Mass is used during missions to calculate momentum based on thrust. For example, a ship made of lead will likely move much slower than a ship made out of steel that is otherwise equivalent.
Equipment can be purchased from starter packs, built using blueprints, and given as rewards in missions. The game has no control over ownership of NFTs after they are crated. This means managing equipment manage will not change the ownership of said equipment, only what equipment is attached to that ship.
Blueprints
Players with sufficient skills can create blueprints. Based on what the player wishes to create, they can define various properties such as what material to use as a hull.
Blueprints are minted by characters with sufficient skills. Some special abilities increase the potency of blueprints.
Crafting & Industrial Bases
Industrial bases are a specific type of equipment that can be used to generate items based on blueprints. Almost all industrial bases are massive unless they were created by a special blueprint by a character that has a special skill that allows them to be size large.
Refineries transform raw materials such as iron into refined materials such as steel.
Shipyards are used to create ships up to a certain size.
Factories are used to create equipment of a certain type.
Crating time is determined by crew abilities, the blueprint used, the industrial base itself, and the amount of power available for the industrial base to consume.
All crafting requires resources in addition to minting fees, which are determined by the blueprint.
Locations
Like ships, locations are NFTs that can hold equipment and crew and can be owned by players. Crew with management roles on location can manage what equipment is on a location.
Locations can have Adventure Cards attached to them, which can be used to generate missions from an AI.
Owners of locations can control who can manage the location, and who can access the location's equipment.
Adventure Cards
AI Adventure cards are attached to locations to generate missions. Adventure cards have general thematic elements and difficulty levels. Adventure cards can generate an infinite amount of adventures.
Rewards and requirements are algorithmically generated based on the card's theme and difficulty. The overall plot is for adventure cards is created by an advanced deep learning AI called GPT-3.
Story Cards
Story cards are a special type of adventure card. The only difference between story cards and normal adventure cards is that the missions, rewards, and objectives created by a human instead of an AI.
Fungible Tokens
Credits
In-game currency used to interact with NPCs. There are many ways to obtain credits and many ways to spend them.
Raw Materials
Lead, Iron, Titanium, Tungsten, Silicone, Gold. These are resources that can be mined and are generally used for the creation of equipment and ships.
Refined Materials
Steel, Microchips, Nanofiber. These are resources that are used to craft equipment to ships. Refined materials are generally more performant than raw materials.
Note on ammunition
Ammunition does not need to be micromanaged, including missiles. All ships have full loads of ammunition at the start of combat.